Twin Cities Code Camp

Mike Hodnick

WPF 3D Construction Basics

by Mike Hodnick

Wed, Oct 01, 2008
Room:
Time: 0:00

Microsoft's WPF platform provides the ability to create 3D scenes in Windows desktop applications. In this session you'll learn the basics of building and viewing 3D scenes in WPF. With a touch of 3D theory, we will drill into the .NET classes and XAML used to construct 3D meshes and models. You'll also see a real app render an interactive 3D scene from real data, and we'll talk about tools available to make WPF 3D development easier.


About the Author

Mike Hodnick is a Lead Consultant at Inetium and has been developing with Microsoft tools in the Twin Cities area for over 10 years. In his spare time, Mike enjoys songwriting, home recording, camping, hiking, playing with WPF/Silverlight, and hacking SharePoint.