Twin Cities Code Camp

Matt Christian

Voxel Art for Games: From Qubicle to Unity

by Matt Christian

Sat, Apr 16, 2016
Room: Rapson 58
Time: 14:15

Programmer's rejoice! Don't settle by filling your games with hastily drawn MS Paint scribbles. Learn how to quickly, easily, and cheaply build voxel art, a blocky 3D art style popularized in games such as Minecraft and Crossy Road. We'll look at the basic building blocks (pun intended) of creating models in Qubicle (http://qubicle-constructor.com) a 3D voxel art editor. Then we'll apply basic animation techniques using the freely available Blender (https://www.blender.org/) software package and finish it up by getting that art up and running in a scene within Unity (http://unity3d.com/).

About the Author

Matt Christian is a full time software developer in a traditional development job by day and indie game developer by night. He holds both a Bachelors degree in Applied Mathematics and Computer Science: Software Development from the University of Wisconsin - Stout, and an Associates degree in Information Technology - Programmer/Analyst from Northcentral Technical College. In 2014 he started Subject Matter Games, a small indie game studio in central Wisconsin and is developing Super Wall Crash, a procedurally generated infinite runner for mobile devices. Find out more about Matt and his projects at http://www.insidegamer.org or more about Subject Matter Games at http://www.submattergames.com.