Twin Cities Code Camp

Shawn Lawson

Live Coding Sound Responsive OpenGL Fragment Shaders

by Shawn Lawson

Sat, Apr 16, 2016
Room: Rapson 58
Time: 13:00

This presentation will be an introduction/crash course into using OpenGL Fragment Shaders for live-coding graphics. I will be using an open source toolkit, The Force, designed around WebGL and run in Google Chrome or Firefox. The toolkit is hosted on github, so participants have the option of following along. http://shawnlawson.github.io/The_Force/

We will cover: a brief explanation of the tool, how it’s constructed, how it works, a quick tour around the basic functionalities of the OpenGL Fragment Shader language, how to work with coordinate space, function generators within the toolkit, some simple examples, and finally integrating an audio source for creating sound responsive graphics.

About the Author

Shawn Lawson is an experiential media artist creating the computational sublime. As Obi-Wan Codenobi, he live-codes, real-time computer graphics with his open source software, The Force. He has performed or exhibited in England, Scotland, Spain, Denmark, Russia, Italy, Korea, Portugal, Brazil, Turkey, Malaysia, Iran, Canada, and the USA. He received grants from NYSCA and the Experimental Television Center, and he has been in residence at CultureHub and Signal Culture. Lawson studied at CMU and ÉNSBA. He received his MFA in Art and Technology Studies from SAIC. He is an Associate Professor in the Department of Art at RPI.