3D Construction Basics in WPF
by Mike Hodnick
Sun, Apr 01, 2007
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Windows Presentation Foundation (WPF) is Microsoft's next-generation tool for developing rich user interfaces, including the ability to render UI elements in 3D. Learn the basics of building 3D objects and viewing 3D scenes in WPF. See a real WPF application render a 3D scene from real data. With a touch of 3D theory, this session will drill into the .Net 3.0 classes and XAML used to construct 3D meshes and models.
About the Author
Mike Hodnick is a consultant with Inetium, Inc. and has worked as a developer in the Twin Cities area for nine years.