Programming Rocket Ships for No Good Reason
by Kevin Gisi
Thu, Oct 01, 2015
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Who says that programming must be practical? Let's throw caution to the wind and explore kOS — a programmable autopilot for Kerbal Space Program. It's a wild west where there are no standard libraries, no classes, and no try/catch blocks! But there are real problems to solve, including PID controllers, orbital maneuver calculations, and even machine learning.
Join us as we write dangerous code that launches brave Kerbals into outer space on wobbly rockets in a video game. For science!