Twin Cities Code Camp

Adam Ranfelt

Extending Canvas: Going 3D with three.js

by Adam Ranfelt

Sun, Apr 01, 2012
Room:
Time: 0:00

We will be moving past the basics of the HTML5 <canvas> element and use the growing 3D library three.js. After going over the limitations and allowances available to the library, we will go over setting up a scene, the mesh model, primitive geometries, basic lighting, interaction, and go over tools to help you in your implementation. This presentation will cover the library being used for WebGL, though we will also cover the other available renderers.


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