Twin Cities Code Camp

Ananth Balasubramaniam

2D Character Animation Techniques for XNA

by Ananth Balasubramaniam

Sun, Apr 01, 2012
Room:
Time: 0:00

As the trend of cutesy, fluidly animated 2D characters with a cartoon twist continues in the world of mobile games, developers need to come to grips with the technologies used by the pros to create and render this sort of game content. This session will take a deep-dive into the world of creating fantastic, realistic 2D characters/animations using simple sketches and freely available tools. We'll also see how to efficiently and flexibly render complex characters using WP7+XNA (Reach profile), touching upon topics like animation blending, artist-driven inverse kinematics and integration with physics engines like Farseer.


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